AI Fluency AcademyRound 1 showed one lesson. Round 2 designs every state it moves through, opening, reading, example, practice, reflection, module check, and the resume state a returning learner meets. The practice task is the signature surface and is treated with the care Round 1 gave the homepage hero.
How a lesson begins: a hook and a premise stated plainly. No "learning objectives" bullets, those belong to slide decks, not essays. The title sets the move, an italic standfirst makes a promise, and the reading starts immediately. The teacher's voice is present from the first line.
Long-form prose with editorial discipline. This is the dominant interaction, not the alternative to a video. Measure (~66 characters), rhythm, pull quotes, and asides in the margin where they earn their place. Typography decisions made here propagate to every lesson, so this screen sets the type system for the whole curriculum.
The Vague / Clear comparison from Round 1, extended and made a recurring rhetorical pattern. Examples are not optional illustrations, they are the heart of the teaching. Every concept earns its place with at least one concrete before-and-after. The pattern propagates across every lesson so learners come to expect it.
The single most important screen in the Academy, where reading turns into capability, and the screen that most shapes the credential's downstream pass rate. The learner tries the move themselves: an empty input, the task in plain language, a hint mechanism for when they get stuck, and an example answer they can reveal afterward, never before they've attempted it. This mockup is live, type, ask for a nudge, reveal the example.
After the practice task, a short writing prompt the learner answers for themselves, "When would you use this move? When would you not?" Their answer is saved and surfaced again on the next visit, which is what makes the resume state feel personal rather than generic. It is never graded or shared.
End-of-module integration: three or four short scenarios that knit the module's lessons together, pick the move, justify the choice, write the constraint. Not multiple choice. Not a quiz. A reflective check where the platform then shows the learner what a fluent answer looks like. A pass mark exists and is generous; the goal is reinforcement, not gating.
What a learner sees when they return after a gap, the per-lesson companion to the journey-level resume in D1. The previous lesson's essence in one line, their own reflection from last time, and a generous "continue" affordance. It re-grounds without re-teaching, and never guilts the gap.
The brief says a pass mark "exists and is generous; the goal is reinforcement, not gating." That leaves one genuine choice about what happens if a learner is below it.